<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Is &quot;Pass without Trace&quot; overpowered?]]></title><description><![CDATA[<p dir="auto">Is it just me, or is the "Pass without Trace" spell widely overpowered?</p>
<p dir="auto">I mean, D&amp;D 5E is generally constructed in a way that even small bonuses to rolls make a huge difference. Proficiency bonuses start with  +2 and rise to a maximum of +6, while magical weapons give a maximum of +3.</p>
<p dir="auto">So what in Avernus possessed the designers to allow a second-level spell to give a whooping <em>+10</em> to Dexterity (Stealth) checks? For a group, no less (as long as they stick close to each other)? This is going to be <em>extremely</em> hard for guards and lookouts to match.</p>
]]></description><link>https://postcall.pub/topic/0ed63c0f-caf2-40bf-8827-15e1aa8ec654/is-pass-without-trace-overpowered</link><generator>RSS for Node</generator><lastBuildDate>Wed, 27 May 2026 19:24:05 GMT</lastBuildDate><atom:link href="https://postcall.pub/topic/0ed63c0f-caf2-40bf-8827-15e1aa8ec654.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 24 May 2026 05:34:34 GMT</pubDate><ttl>60</ttl></channel></rss>