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  3. Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

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  • demofoxD This user is from outside of this forum
    demofoxD This user is from outside of this forum
    demofox
    wrote last edited by
    #1

    Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

    I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

    Examples include a mandelbrot viewer and a playable mine sweeper game.

    MIT licensed.

    https://github.com/Atrix256/Thirteen

    aevaA Lesley LaiL Eric O'ConnellC Nia BickfordE 4 Replies Last reply
    1
    0
    • demofoxD demofox

      Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

      I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

      Examples include a mandelbrot viewer and a playable mine sweeper game.

      MIT licensed.

      https://github.com/Atrix256/Thirteen

      aevaA This user is from outside of this forum
      aevaA This user is from outside of this forum
      aeva
      wrote last edited by
      #2

      @demofox mondo cool!!! 😮

      demofoxD 1 Reply Last reply
      0
      • aevaA aeva

        @demofox mondo cool!!! 😮

        demofoxD This user is from outside of this forum
        demofoxD This user is from outside of this forum
        demofox
        wrote last edited by
        #3

        @aeva TY Aeva 🙂

        1 Reply Last reply
        0
        • demofoxD demofox

          Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

          I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

          Examples include a mandelbrot viewer and a playable mine sweeper game.

          MIT licensed.

          https://github.com/Atrix256/Thirteen

          Lesley LaiL This user is from outside of this forum
          Lesley LaiL This user is from outside of this forum
          Lesley Lai
          wrote last edited by
          #4

          @demofox Cool stuff! I used to use SDL to draw to screen from CPU, but this feels much easier for someone to start.

          DX12 means it won't be easy to use on Linux, though

          J 1 Reply Last reply
          0
          • demofoxD demofox

            Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

            I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

            Examples include a mandelbrot viewer and a playable mine sweeper game.

            MIT licensed.

            https://github.com/Atrix256/Thirteen

            Eric O'ConnellC This user is from outside of this forum
            Eric O'ConnellC This user is from outside of this forum
            Eric O'Connell
            wrote last edited by
            #5

            @demofox my god the naming alone is beyond genius

            demofoxD 1 Reply Last reply
            0
            • demofoxD demofox

              Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

              I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

              Examples include a mandelbrot viewer and a playable mine sweeper game.

              MIT licensed.

              https://github.com/Atrix256/Thirteen

              Nia BickfordE This user is from outside of this forum
              Nia BickfordE This user is from outside of this forum
              Nia Bickford
              wrote last edited by
              #6

              @demofox Nice!

              1 Reply Last reply
              0
              • Lesley LaiL Lesley Lai

                @demofox Cool stuff! I used to use SDL to draw to screen from CPU, but this feels much easier for someone to start.

                DX12 means it won't be easy to use on Linux, though

                J This user is from outside of this forum
                J This user is from outside of this forum
                James Widman
                wrote last edited by
                #7

                @lesley @demofox i thought proton took care of that...?

                demofoxD 1 Reply Last reply
                0
                • J James Widman

                  @lesley @demofox i thought proton took care of that...?

                  demofoxD This user is from outside of this forum
                  demofoxD This user is from outside of this forum
                  demofox
                  wrote last edited by
                  #8

                  @JamesWidman @lesley someone should implement the api with vulkan on the backend maybe.

                  1 Reply Last reply
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                  • Eric O'ConnellC Eric O'Connell

                    @demofox my god the naming alone is beyond genius

                    demofoxD This user is from outside of this forum
                    demofoxD This user is from outside of this forum
                    demofox
                    wrote last edited by
                    #9

                    @compassing im telling my wife, who was less impressed 😂

                    1 Reply Last reply
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