Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse
Brand Logo
  1. Home
  2. Uncategorized
  3. I'm building in language scanning into the phoneme editor.

I'm building in language scanning into the phoneme editor.

Scheduled Pinned Locked Moved Uncategorized
1 Posts 1 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T This user is from outside of this forum
    T This user is from outside of this forum
    Tamas G
    wrote last edited by
    #1

    I'm building in language scanning into the phoneme editor. If you are modifying a global phoneme or one tied to a language, the phoneme editor should know and warn you that this exists for a given language. This will prevent folks from making stray edits they don't intend to change for it.

    1 Reply Last reply
    1
    0
    • R AodeRelay shared this topic
    Reply
    • Reply as topic
    Log in to reply
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes


    • Login

    • Don't have an account? Register

    • Login or register to search.
    Powered by NodeBB Contributors
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • World
    • Users
    • Groups