Meta lost $77bn on VR?
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@JorisMeys @oblomov it took Meta a really long time to figure out how to put legs on avatars in the metaverse/an idea that 'doesn't have legs' is a bad one. https://gizmodo.com/facebook-quest-world-legs-avatars-mark-zuckerberg-1850787409
@alicemcalicepants
The reason why most of our muscular mass is below our waists is that we are supposed to be walking most of the time. Our whole species are walkers. We walk upright. It’s kind of a big deal. -
Meta lost $77bn on VR? I guess it just didn't have legs.
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Meta lost $77bn on VR? I guess it just didn't have legs.
@alicemcalicepants
That corporations can just piss out $77 billion no worries is a YUGE part of the problem. -
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Meta lost $77bn on VR? I guess it just didn't have legs.
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Meta lost $77bn on VR? I guess it just didn't have legs.
@alicemcalicepants they were outdone by weirdo furry hobbyists.

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@alicemcalicepants they were outdone by weirdo furry hobbyists.

@alicemcalicepants meta: can't even do LEGS in VR
furries: "hey here's a hacky way to make a BCI move your tail and ears in VR."
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Meta lost $77bn on VR? I guess it just didn't have legs.
@alicemcalicepants ayyyyy
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Meta lost $77bn on VR? I guess it just didn't have legs.
@alicemcalicepants @patterfloof I guess with all those headsets, they couldn't see it coming either...
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Meta lost $77bn on VR? I guess it just didn't have legs.
@alicemcalicepants I guess they didn't have sufficient vision...
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Meta lost $77bn on VR? I guess it just didn't have legs.
@alicemcalicepants At least some people were employed during that. No idea where they buried all that money though.
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