I'm a writer for hire in games!
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I'm a writer for hire in games! I'm in Finland.
Here are some player observations about our work for Nine Parchments in the writing team, which I was big kahuna, boss of. These comments are from 2025, while the game was released in 2017.
One of the particular things I did for Nine Parchments was to try and not make our characters cookie-cutter, because I thought it would make the game a rather lackluster experience.
The core of critique during and after development for the characters was the thought that characters should embody the tropes their game design represents, which is a common conservative mindset for character building, but I think it comes from a place of fear, and I don't think narrative design should come from a place of "what if we turn off the players by introducing something new and different in their lives?" because then you're leading with fear, not innovation and creativity.
In any case, no one is ever going to create a cultural artefact that is going to be universally loved. And creating something with personality is going to make you stand apart, which never hindered marketing.
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