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  3. NVSpeech Player with phoneme editor version 1.6 now on GitHub as a release.

NVSpeech Player with phoneme editor version 1.6 now on GitHub as a release.

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  • T Tamas G

    @patricus yeah, that new file at least makes a dedicated phoneme for that sound, so what you can now do is mess with it directly without breaking other languages that way to get the closer sound of it. It should at least be listed inside the language as mapped to another one that's editable so we can tweak it that way.

    patricusP This user is from outside of this forum
    patricusP This user is from outside of this forum
    patricus
    wrote last edited by
    #12
    @Tamasg@mindly.social where to get the new file and how to do it without affecting the damn other languages?
    T 1 Reply Last reply
    0
    • patricusP patricus
      @Tamasg@mindly.social where to get the new file and how to do it without affecting the damn other languages?
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      T This user is from outside of this forum
      Tamas G
      wrote last edited by
      #13

      @patricus oh, it's just that link 🙂 Replace your packs folder in the editor with it. https://eurpod.com/synths/packs-PLFix.zip
      there are now 13 different phoneme sounds mapped in Polish to play with, and they're Polish-specific, so definitely not going to change other languages.. You have to hit "edit phoneme..." next to the phonemes in language list in the editor.

      patricusP 1 Reply Last reply
      0
      • T Tamas G

        NVSpeech Player with phoneme editor version 1.6 now on GitHub as a release. https://github.com/tgeczy/NVSpeechPlayer/releases/tag/v-160
        Release notes:
        This release removes all direct linking against libespeak and other phonemizer libraries. Phonemization is now performed via external command-line tools (preferably through STDIN), keeping NV Speech Player and the Phoneme Editor fully GPLv2-compliant while still allowing use of GPLv3 phonemizers such as eSpeak NG as separate programs. Functionality is unchanged for users, but the integration is now cleaner, more flexible, and license-safe.

        B This user is from outside of this forum
        B This user is from outside of this forum
        Jason Bratcher
        wrote last edited by
        #14
        @Tamasg@mindly.social I seriously remember messing with that add-on when it twas out... Granted I've never messed with phoneme editing, but that speech is - nostalgic - in my book; Right there with #Eloquence and #DecTalk .
        1 Reply Last reply
        0
        • T Tamas G

          @patricus oh, it's just that link 🙂 Replace your packs folder in the editor with it. https://eurpod.com/synths/packs-PLFix.zip
          there are now 13 different phoneme sounds mapped in Polish to play with, and they're Polish-specific, so definitely not going to change other languages.. You have to hit "edit phoneme..." next to the phonemes in language list in the editor.

          patricusP This user is from outside of this forum
          patricusP This user is from outside of this forum
          patricus
          wrote last edited by
          #15
          @Tamasg@mindly.social bro I made it, y stil sounds ab bit Chinese but I got it almost working that and the R
          I will give it to you
          sadly fp is currently having service issues because of code changes. I will just put it into my site
          https://posix.live/pl_almost_working.zip
          T 1 Reply Last reply
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          • patricusP patricus
            @Tamasg@mindly.social bro I made it, y stil sounds ab bit Chinese but I got it almost working that and the R
            I will give it to you
            sadly fp is currently having service issues because of code changes. I will just put it into my site
            https://posix.live/pl_almost_working.zip
            T This user is from outside of this forum
            T This user is from outside of this forum
            Tamas G
            wrote last edited by
            #16

            @patricus sadly I'm stuck in work meetings, might not be able to look at it until the evening, but thank you for the huge help.

            patricusP T 4 Replies Last reply
            0
            • T Tamas G

              @patricus sadly I'm stuck in work meetings, might not be able to look at it until the evening, but thank you for the huge help.

              patricusP This user is from outside of this forum
              patricusP This user is from outside of this forum
              patricus
              wrote last edited by
              #17
              @Tamasg@mindly.social some stuff maybe still broken I will fix more later though I think I didn't fix h yet.
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              • T Tamas G

                @patricus sadly I'm stuck in work meetings, might not be able to look at it until the evening, but thank you for the huge help.

                patricusP This user is from outside of this forum
                patricusP This user is from outside of this forum
                patricus
                wrote last edited by
                #18
                @Tamasg@mindly.social ok just a question how to add h?
                I'm stuck because the damn editor stops responding whenever I try to make it speak a word with it
                I'm new to this stuff but I'm learning hard. I learned what's fricative and stuff like that easily.
                T 1 Reply Last reply
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                • patricusP patricus
                  @Tamasg@mindly.social ok just a question how to add h?
                  I'm stuck because the damn editor stops responding whenever I try to make it speak a word with it
                  I'm new to this stuff but I'm learning hard. I learned what's fricative and stuff like that easily.
                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  Tamas G
                  wrote last edited by
                  #19

                  @patricus oh it shouldn't? If it gets stuck or crashes, it could be good to revert to the V5 editor version for now as it might be with how the V6 one introduced the change with Espeak. I'll have to check on that one. Https://eurpod.com/synths/NVSPPhonemeEditor-v5.zip might be less buggy for now, or even V4 if it's really bad. But yeah, something for after work.

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                  • T Tamas G

                    @patricus sadly I'm stuck in work meetings, might not be able to look at it until the evening, but thank you for the huge help.

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    Tom Grant
                    wrote last edited by
                    #20

                    @Tamasg @patricus meetings meetings meetings! ugh! I know how you feel

                    1 Reply Last reply
                    0
                    • T Tamas G

                      @patricus sadly I'm stuck in work meetings, might not be able to look at it until the evening, but thank you for the huge help.

                      patricusP This user is from outside of this forum
                      patricusP This user is from outside of this forum
                      patricus
                      wrote last edited by
                      #21
                      @Tamasg@mindly.social ok got h fixed, I used x, modulated it and voila, a bit too harsh but hey, works?
                      now I will replace ɨ because it sounds Chinese in this engine and use y for some reason is working normally like y, I also noticed I fixed r somehow isn't ideal but I'm learning, ɨ isn't good for y fun experience
                      1 Reply Last reply
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                      • T Tamas G

                        NVSpeech Player with phoneme editor version 1.6 now on GitHub as a release. https://github.com/tgeczy/NVSpeechPlayer/releases/tag/v-160
                        Release notes:
                        This release removes all direct linking against libespeak and other phonemizer libraries. Phonemization is now performed via external command-line tools (preferably through STDIN), keeping NV Speech Player and the Phoneme Editor fully GPLv2-compliant while still allowing use of GPLv3 phonemizers such as eSpeak NG as separate programs. Functionality is unchanged for users, but the integration is now cleaner, more flexible, and license-safe.

                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        Spacedog
                        wrote last edited by
                        #22

                        @Tamasg so i'm trying to add the french a nazelized as in the word "Dans". I don't know which phoneme this goes to, and how to add iti to the language

                        T 1 Reply Last reply
                        0
                        • S Spacedog

                          @Tamasg so i'm trying to add the french a nazelized as in the word "Dans". I don't know which phoneme this goes to, and how to add iti to the language

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                          T This user is from outside of this forum
                          Tamas G
                          wrote last edited by
                          #23

                          @spacepup For “dans”, the vowel is /ɑ̃/ (nasal A). You usually don’t add a brand-new phoneme right away. Map the nasal vowel to an oral vowel + nasal consonant:
                          /ɑ̃/ to ɑn (or sometimes ɑŋ, depending on taste)
                          That already gets you most of the way there and works well in formant synths.
                          In packs/lang/fr.yaml (or your French pack):
                          normalization:
                          replacements:
                          - from: "ɑ̃"
                          to: "ɑn"
                          That way:
                          • dans (/dɑ̃/) now is dan. True nasal vowels aren’t just “vowel + N”, but acoustically this approximation is very close, and much better than guessing a random vowel. Most engines (and even some older TTS systems) do exactly this.

                          S 2 Replies Last reply
                          0
                          • T Tamas G

                            @spacepup For “dans”, the vowel is /ɑ̃/ (nasal A). You usually don’t add a brand-new phoneme right away. Map the nasal vowel to an oral vowel + nasal consonant:
                            /ɑ̃/ to ɑn (or sometimes ɑŋ, depending on taste)
                            That already gets you most of the way there and works well in formant synths.
                            In packs/lang/fr.yaml (or your French pack):
                            normalization:
                            replacements:
                            - from: "ɑ̃"
                            to: "ɑn"
                            That way:
                            • dans (/dɑ̃/) now is dan. True nasal vowels aren’t just “vowel + N”, but acoustically this approximation is very close, and much better than guessing a random vowel. Most engines (and even some older TTS systems) do exactly this.

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            Spacedog
                            wrote last edited by
                            #24

                            @Tamasg but the nazalized a in dans is 1 sound, not that+n, i've been listening to french speakers and that's what i hear

                            1 Reply Last reply
                            0
                            • T Tamas G

                              @spacepup For “dans”, the vowel is /ɑ̃/ (nasal A). You usually don’t add a brand-new phoneme right away. Map the nasal vowel to an oral vowel + nasal consonant:
                              /ɑ̃/ to ɑn (or sometimes ɑŋ, depending on taste)
                              That already gets you most of the way there and works well in formant synths.
                              In packs/lang/fr.yaml (or your French pack):
                              normalization:
                              replacements:
                              - from: "ɑ̃"
                              to: "ɑn"
                              That way:
                              • dans (/dɑ̃/) now is dan. True nasal vowels aren’t just “vowel + N”, but acoustically this approximation is very close, and much better than guessing a random vowel. Most engines (and even some older TTS systems) do exactly this.

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              Spacedog
                              wrote last edited by
                              #25

                              @Tamasg but i think i understand

                              T 1 Reply Last reply
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                              • S Spacedog

                                @Tamasg but i think i understand

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                                T This user is from outside of this forum
                                Tamas G
                                wrote last edited by
                                #26

                                @spacepup You’re absolutely right — /ɑ̃/ in dans is one vowel, not “a + n”. Native speakers don’t pronounce an actual n there.
                                I think the reason people suggest mapping it to ɑn isn’t because that’s phonemically correct, but because of how formant synthesizers work. There is no true nasal vowel tract (no velum lowering, no nasal cavity resonator). A nasal vowel would need different formants + nasal anti-resonance, which we don’t currently model as a separate vowel type. So ɑn is a controlled approximation, not a claim about how French works. Later on we might be able to add more engine params like that though, but it requires deeper level changes to its actual sound.

                                S 1 Reply Last reply
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                                • T Tamas G

                                  @spacepup You’re absolutely right — /ɑ̃/ in dans is one vowel, not “a + n”. Native speakers don’t pronounce an actual n there.
                                  I think the reason people suggest mapping it to ɑn isn’t because that’s phonemically correct, but because of how formant synthesizers work. There is no true nasal vowel tract (no velum lowering, no nasal cavity resonator). A nasal vowel would need different formants + nasal anti-resonance, which we don’t currently model as a separate vowel type. So ɑn is a controlled approximation, not a claim about how French works. Later on we might be able to add more engine params like that though, but it requires deeper level changes to its actual sound.

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                                  S This user is from outside of this forum
                                  Spacedog
                                  wrote last edited by
                                  #27

                                  @Tamasg ah okay, i am using your speech player phoneme utility

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