I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
@Pentadact Great insights! Thanks for sharing, and for the great games. Tactical Breach Wizards is several of my friendsβ favorite game of last year

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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
@Pentadact Thanks for your work.

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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
@Pentadact It is great that you are managing to enjoy life in the independent games business.
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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
@Pentadact great advice! And very timely for me as I near the launch of @MayorMayKnott !
Fortunately, I think I've done these things. Spending many years prototyping and building on my own, and just recently bringing in artists and sound designers to beautify my programmer arts.
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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
@Pentadact
Really great insights, thank you!
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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
@Pentadact I love that I can hear portions of this in the voice of tactical breach wizards
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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
@Pentadact Fifteen years already!? But βGunpointβ came out only, like, 5 or 7 years agoβ¦ *checks notes* Oh.
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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
@Pentadact well it's a very good article with many useful sidebars, no wonder it took so long

Thank you for sharing
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