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  3. I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

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  • Tom FrancisP This user is from outside of this forum
    Tom FrancisP This user is from outside of this forum
    Tom Francis
    wrote last edited by
    #1

    I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

    https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

    I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

    nina splendorr 🌻🏳️‍⚧️S Helge Maus / pixeltrain3dP KhleedrilK Hunter Gough 🍦🌹L gurkenlabs :idle:G 8 Replies Last reply
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    • Tom FrancisP Tom Francis

      I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

      https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

      I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

      nina splendorr 🌻🏳️‍⚧️S This user is from outside of this forum
      nina splendorr 🌻🏳️‍⚧️S This user is from outside of this forum
      nina splendorr 🌻🏳️‍⚧️
      wrote last edited by
      #2

      @Pentadact Great insights! Thanks for sharing, and for the great games. Tactical Breach Wizards is several of my friends’ favorite game of last year 🙂

      1 Reply Last reply
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      • Tom FrancisP Tom Francis

        I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

        https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

        I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

        Helge Maus / pixeltrain3dP This user is from outside of this forum
        Helge Maus / pixeltrain3dP This user is from outside of this forum
        Helge Maus / pixeltrain3d
        wrote last edited by
        #3

        @Pentadact Thanks for your work. 🙏

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        • Tom FrancisP Tom Francis

          I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

          https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

          I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

          KhleedrilK This user is from outside of this forum
          KhleedrilK This user is from outside of this forum
          Khleedril
          wrote last edited by
          #4

          @Pentadact It is great that you are managing to enjoy life in the independent games business.

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          • Tom FrancisP Tom Francis

            I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

            https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

            I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

            Hunter Gough 🍦🌹L This user is from outside of this forum
            Hunter Gough 🍦🌹L This user is from outside of this forum
            Hunter Gough 🍦🌹
            wrote last edited by
            #5

            @Pentadact great advice! And very timely for me as I near the launch of @MayorMayKnott !

            Fortunately, I think I've done these things. Spending many years prototyping and building on my own, and just recently bringing in artists and sound designers to beautify my programmer arts.

            1 Reply Last reply
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            • Tom FrancisP Tom Francis

              I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

              https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

              I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

              gurkenlabs :idle:G This user is from outside of this forum
              gurkenlabs :idle:G This user is from outside of this forum
              gurkenlabs :idle:
              wrote last edited by
              #6

              @Pentadact
              Really great insights, thank you! 😊

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              • Tom FrancisP Tom Francis

                I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

                https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

                I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

                EVHasteH This user is from outside of this forum
                EVHasteH This user is from outside of this forum
                EVHaste
                wrote last edited by
                #7

                @Pentadact I love that I can hear portions of this in the voice of tactical breach wizards

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                • Tom FrancisP Tom Francis

                  I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

                  https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

                  I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

                  jello ツA This user is from outside of this forum
                  jello ツA This user is from outside of this forum
                  jello ツ
                  wrote last edited by
                  #8

                  @Pentadact Fifteen years already!? But ‘Gunpoint’ came out only, like, 5 or 7 years ago… *checks notes* Oh.

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                  • Tom FrancisP Tom Francis

                    I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

                    https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

                    I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

                    Christian TietzeC This user is from outside of this forum
                    Christian TietzeC This user is from outside of this forum
                    Christian Tietze
                    wrote last edited by
                    #9

                    @Pentadact well it's a very good article with many useful sidebars, no wonder it took so long 🙂

                    Thank you for sharing

                    1 Reply Last reply
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