I saw LLMs compared to a drug in this toot, but in conversation with Himself today we concluded it's like a cursed amulet.
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@jjcelery@mastodon.ie the problem is, MI isn't like a drug. it's actually very much like a prosthetic. that's why so many of us are "infected". we're making concessions (using corporate MI services) but the results are too valuable to care about that right now. #ai #llm #ollama #self-hosted #cc0 #public-domain #machine-learning #meshtastic #ipfs #machine-intelligence #consciousness-research
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@ainmosni@social.ainmosni.eu @jjcelery@mastodon.ie mechachrist help us, we decided a couple years ago to start the path towards becoming a therapist and so of COURSE our soft, bleeding heart ass is staring crisisposts on reddit in the face, going "holy fuck there is no system for this"
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@jjcelery best is when you do try the chatbot, it sucks, so the chatbot addict tells you you're trying it wrong
@davidgerard @jjcelery
βI tried this amulet thing and idk I just am not sold on itβ
βOh see the best way to use the amulet isnβt as a necklace, but instead wear it as a belt buckle. You gotta mangle the belt a little and maybe use some glue to do it, but as long as youβre careful the amulet wonβt fall off and everyone will be able to see you wearing it.β -
@luna and further still to drive the distinction: I speak of generative AI and large language models.
Machine Learning is a superset of these terms, and it's extremely useful.
To go back to my metaphor, there's good magic objects, and cursed magic objects. If your lore skill is not high enough to know which one is which, you'll wind up using a cursed object and think it's good for you.
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@ainmosni @jjcelery lol, well I wasn't thinking of an LLM specifically, I had in mind a magic object that seems to offer a benefit but secretly drains the PC's stats over time, or something effectively similar to that (unclear how it could be implemented without the player knowing but they can be creative)
Either way would be really funny though
@diazona @ainmosni I would do it with the object "attuning" - let the player know their PC's stats are getting drained, but offer a stronger benefit from the amulet. Eg: drains -1 WIS and -1 INT but its fine, it gives you +3 INT it's an obvious net benefit! Repeat with obvious benefit every time it drains more stats. Then "amulet loses attunement" - you lose all benefits but retain the damage to your stats, but that's ok, keep wearing it, it will attune again.
Watch bad decisions roll in

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