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  3. I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures.

I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures.

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webgpusparkjs
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  • Ignacio Castaño🍉C This user is from outside of this forum
    Ignacio Castaño🍉C This user is from outside of this forum
    Ignacio Castaño🍉
    wrote last edited by
    #1

    I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures. I wrote about the process and compared the results against KTX.

    https://www.ludicon.com/castano/blog/2026/02/an-updated-sponza-gltf/

    #webgpu #sparkjs

    Ignacio Castaño🍉C 1 Reply Last reply
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    • Ignacio Castaño🍉C Ignacio Castaño🍉

      I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures. I wrote about the process and compared the results against KTX.

      https://www.ludicon.com/castano/blog/2026/02/an-updated-sponza-gltf/

      #webgpu #sparkjs

      Ignacio Castaño🍉C This user is from outside of this forum
      Ignacio Castaño🍉C This user is from outside of this forum
      Ignacio Castaño🍉
      wrote last edited by
      #2

      You can find it in this repo:

      https://github.com/ludicon/sponza-gltf

      Ignacio Castaño🍉C 2 Replies Last reply
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      • Ignacio Castaño🍉C Ignacio Castaño🍉

        You can find it in this repo:

        https://github.com/ludicon/sponza-gltf

        Ignacio Castaño🍉C This user is from outside of this forum
        Ignacio Castaño🍉C This user is from outside of this forum
        Ignacio Castaño🍉
        wrote last edited by
        #3

        The tool that I used to update the textures is at:

        https://github.com/Ludicon/gltf-tex

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        • Ignacio Castaño🍉C Ignacio Castaño🍉

          You can find it in this repo:

          https://github.com/ludicon/sponza-gltf

          Ignacio Castaño🍉C This user is from outside of this forum
          Ignacio Castaño🍉C This user is from outside of this forum
          Ignacio Castaño🍉
          wrote last edited by
          #4

          And my fork of the webgpu demo that inspired this article:

          https://github.com/Ludicon/webgpu-clustered-shading

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