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Ignacio Castaño🍉C

castano@mastodon.gamedev.place

@castano@mastodon.gamedev.place
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  • I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures.
    Ignacio Castaño🍉C Ignacio Castaño🍉

    And my fork of the webgpu demo that inspired this article:

    https://github.com/Ludicon/webgpu-clustered-shading

    Uncategorized webgpu sparkjs

  • I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures.
    Ignacio Castaño🍉C Ignacio Castaño🍉

    The tool that I used to update the textures is at:

    https://github.com/Ludicon/gltf-tex

    Uncategorized webgpu sparkjs

  • I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures.
    Ignacio Castaño🍉C Ignacio Castaño🍉

    You can find it in this repo:

    https://github.com/ludicon/sponza-gltf

    Uncategorized webgpu sparkjs

  • I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures.
    Ignacio Castaño🍉C Ignacio Castaño🍉

    I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures. I wrote about the process and compared the results against KTX.

    https://www.ludicon.com/castano/blog/2026/02/an-updated-sponza-gltf/

    #webgpu #sparkjs

    Uncategorized webgpu sparkjs

  • While working on spark.js, I realized that normal map compression formats weren’t supported in popular frameworks like three.js.
    Ignacio Castaño🍉C Ignacio Castaño🍉

    While working on spark.js, I realized that normal map compression formats weren’t supported in popular frameworks like three.js. I addressed that gap by adding the necessary support to three.js and wrote an article to shed some light on the topic, drawing from my experience in real-time 3D graphics.

    https://www.ludicon.com/castano/blog/2026/02/normal-map-compression-revisited/

    #webgpu #webgl #threejs #sparkjs

    Uncategorized webgpu webgl threejs sparkjs
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