And my fork of the webgpu demo that inspired this article:
castano@mastodon.gamedev.place
@castano@mastodon.gamedev.place
Posts
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I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures. -
I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures.The tool that I used to update the textures is at:
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I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures.You can find it in this repo:
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I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures.I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures. I wrote about the process and compared the results against KTX.
https://www.ludicon.com/castano/blog/2026/02/an-updated-sponza-gltf/
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While working on spark.js, I realized that normal map compression formats weren’t supported in popular frameworks like three.js.While working on spark.js, I realized that normal map compression formats weren’t supported in popular frameworks like three.js. I addressed that gap by adding the necessary support to three.js and wrote an article to shed some light on the topic, drawing from my experience in real-time 3D graphics.
https://www.ludicon.com/castano/blog/2026/02/normal-map-compression-revisited/