87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
-
87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
-
87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm There needs to be a rule, that when someone abandons distribution and support of a game title, they are now longer allowed to take legal action or in anyway prohibit, or hinder, others from sharing that game. Futhermore, the moment the decision is made to no longer distribute and support a game, there needs to be a patch made available, that circumvents any DRM.
-
@killyourfm There needs to be a rule, that when someone abandons distribution and support of a game title, they are now longer allowed to take legal action or in anyway prohibit, or hinder, others from sharing that game. Futhermore, the moment the decision is made to no longer distribute and support a game, there needs to be a patch made available, that circumvents any DRM.
@rasmus91 Unfortunately, the ESA -- the company that represents the video game industry's interests -- are constantly lobbying against anything like this ever happening.
Oh, and Nintendo unsurprisingly funds a lot of the lobbying against libraries and archives being able to legally distribute games...
-
@rasmus91 Unfortunately, the ESA -- the company that represents the video game industry's interests -- are constantly lobbying against anything like this ever happening.
Oh, and Nintendo unsurprisingly funds a lot of the lobbying against libraries and archives being able to legally distribute games...
@killyourfm this is a futher reason i don't have any interest in owning anything nintendo. They are just horrible through and through.
-
87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm RIP LOTR BFME II ROTWK
️
🧙
-
87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm @paco
Video stores used to rent games, is that still allowed? (Not refuting your point.) -
87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm there is no interest in preserving old games for multiple reasons, lots of old libraries and hardware that would require a herculean effort to replicate, and even if it was possible it won't be a 1 to 1, ofc there is a financial incentive in not letting libraries store this pieces of media, I won't deny that -
R ActivityRelay shared this topic