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  3. 87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.

87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.

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  • Jason Evangelho 🐧🎒K This user is from outside of this forum
    Jason Evangelho 🐧🎒K This user is from outside of this forum
    Jason Evangelho 🐧🎒
    wrote last edited by
    #1

    87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.

    As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.

    This is all very messed up.

    Rasmus LindegaardR JohnM Fritz AdalisF keyshooter :revblobfoxgooglymlem: :bocchi_anxious: K 4 Replies Last reply
    1
    0
    • Jason Evangelho 🐧🎒K Jason Evangelho 🐧🎒

      87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.

      As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.

      This is all very messed up.

      Rasmus LindegaardR This user is from outside of this forum
      Rasmus LindegaardR This user is from outside of this forum
      Rasmus Lindegaard
      wrote last edited by
      #2

      @killyourfm There needs to be a rule, that when someone abandons distribution and support of a game title, they are now longer allowed to take legal action or in anyway prohibit, or hinder, others from sharing that game. Futhermore, the moment the decision is made to no longer distribute and support a game, there needs to be a patch made available, that circumvents any DRM.

      Jason Evangelho 🐧🎒K 1 Reply Last reply
      0
      • Rasmus LindegaardR Rasmus Lindegaard

        @killyourfm There needs to be a rule, that when someone abandons distribution and support of a game title, they are now longer allowed to take legal action or in anyway prohibit, or hinder, others from sharing that game. Futhermore, the moment the decision is made to no longer distribute and support a game, there needs to be a patch made available, that circumvents any DRM.

        Jason Evangelho 🐧🎒K This user is from outside of this forum
        Jason Evangelho 🐧🎒K This user is from outside of this forum
        Jason Evangelho 🐧🎒
        wrote last edited by
        #3

        @rasmus91 Unfortunately, the ESA -- the company that represents the video game industry's interests -- are constantly lobbying against anything like this ever happening.

        Oh, and Nintendo unsurprisingly funds a lot of the lobbying against libraries and archives being able to legally distribute games...

        Rasmus LindegaardR 1 Reply Last reply
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        • Jason Evangelho 🐧🎒K Jason Evangelho 🐧🎒

          @rasmus91 Unfortunately, the ESA -- the company that represents the video game industry's interests -- are constantly lobbying against anything like this ever happening.

          Oh, and Nintendo unsurprisingly funds a lot of the lobbying against libraries and archives being able to legally distribute games...

          Rasmus LindegaardR This user is from outside of this forum
          Rasmus LindegaardR This user is from outside of this forum
          Rasmus Lindegaard
          wrote last edited by
          #4

          @killyourfm this is a futher reason i don't have any interest in owning anything nintendo. They are just horrible through and through.

          1 Reply Last reply
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          • Jason Evangelho 🐧🎒K Jason Evangelho 🐧🎒

            87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.

            As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.

            This is all very messed up.

            JohnM This user is from outside of this forum
            JohnM This user is from outside of this forum
            John
            wrote last edited by
            #5

            @killyourfm RIP LOTR BFME II ROTWK ⚔️🐎🧙👑

            1 Reply Last reply
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            • Jason Evangelho 🐧🎒K Jason Evangelho 🐧🎒

              87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.

              As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.

              This is all very messed up.

              Fritz AdalisF This user is from outside of this forum
              Fritz AdalisF This user is from outside of this forum
              Fritz Adalis
              wrote last edited by
              #6

              @killyourfm @paco
              Video stores used to rent games, is that still allowed? (Not refuting your point.)

              1 Reply Last reply
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              • Jason Evangelho 🐧🎒K Jason Evangelho 🐧🎒

                87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.

                As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.

                This is all very messed up.

                keyshooter :revblobfoxgooglymlem: :bocchi_anxious: K This user is from outside of this forum
                keyshooter :revblobfoxgooglymlem: :bocchi_anxious: K This user is from outside of this forum
                keyshooter :revblobfoxgooglymlem: :bocchi_anxious:
                wrote last edited by
                #7
                @killyourfm there is no interest in preserving old games for multiple reasons, lots of old libraries and hardware that would require a herculean effort to replicate, and even if it was possible it won't be a 1 to 1, ofc there is a financial incentive in not letting libraries store this pieces of media, I won't deny that
                1 Reply Last reply
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