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  3. What's your favorite "explore a maze where weird shit keeps happening," or XAMWWSKH?

What's your favorite "explore a maze where weird shit keeps happening," or XAMWWSKH?

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  • Jim StormdancerM Jim Stormdancer

    Not sure whether Blue Prince and Dark Souls qualify? Part of me thinks that they're too grounded in reality, that the maze needs to be more abstract and idealized to get across that dream-world feel. King's Field probably fits. Most of From's post-Dark Souls games are out because they're too linear to count as a maze.

    Adam RoferA This user is from outside of this forum
    Adam RoferA This user is from outside of this forum
    Adam Rofer
    wrote last edited by
    #3

    @mogwai_poet Antichamber might fit?

    Jim StormdancerM 1 Reply Last reply
    0
    • Adam RoferA Adam Rofer

      @mogwai_poet Antichamber might fit?

      Jim StormdancerM This user is from outside of this forum
      Jim StormdancerM This user is from outside of this forum
      Jim Stormdancer
      wrote last edited by
      #4

      @adamrofer I'd say so, yeah!

      Adam RoferA 1 Reply Last reply
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      • Jim StormdancerM Jim Stormdancer

        RE: https://mastodon.social/@mogwai_poet/116067616657592631

        What's your favorite "explore a maze where weird shit keeps happening," or XAMWWSKH? (Pronounced "exam whiskey")

        Trying to define by example:

        - Town of ZZT (and many more ZZT worlds)
        - Zork
        - Animal Well
        - Most roguelikes don't fit but Nethack and Binding of Isaac do, because they emphasize unique events and interactions
        - Glittermitten Grove fits, but Frog Fractions and the Frog Fractions Hat DLC are too linear
        - Insanity (1989) by New Era Software is possibly the defining example in my mind

        chris martensC This user is from outside of this forum
        chris martensC This user is from outside of this forum
        chris martens
        wrote last edited by
        #5

        @mogwai_poet i'm not sure but i think i want to play more of these. animal well struck a chord with me i haven't felt often (though more for the weird shit than the maze parts i think)

        chris martensC 1 Reply Last reply
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        • Jim StormdancerM Jim Stormdancer

          Not sure whether Blue Prince and Dark Souls qualify? Part of me thinks that they're too grounded in reality, that the maze needs to be more abstract and idealized to get across that dream-world feel. King's Field probably fits. Most of From's post-Dark Souls games are out because they're too linear to count as a maze.

          Andrew PlotkinZ This user is from outside of this forum
          Andrew PlotkinZ This user is from outside of this forum
          Andrew Plotkin
          wrote last edited by
          #6

          @mogwai_poet Blue Prince was exactly my level of “weird dreamlike shit”, but I realize milage varies a lot. Also, therefore, the Maze book that BP is an homage to.

          Antichamber is archetypical of this, I think.

          Obsidian. Rhem. The Sexy Brutale? There's a lot of games that take place (or turn out to be taking place) in dream-worlds, but that's not exactly right.

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          • Jim StormdancerM Jim Stormdancer

            @adamrofer I'd say so, yeah!

            Adam RoferA This user is from outside of this forum
            Adam RoferA This user is from outside of this forum
            Adam Rofer
            wrote last edited by
            #7

            @mogwai_poet whatever other games get listed will be also my favorite games, this genre you define is fantastic

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            • Jim StormdancerM Jim Stormdancer

              RE: https://mastodon.social/@mogwai_poet/116067616657592631

              What's your favorite "explore a maze where weird shit keeps happening," or XAMWWSKH? (Pronounced "exam whiskey")

              Trying to define by example:

              - Town of ZZT (and many more ZZT worlds)
              - Zork
              - Animal Well
              - Most roguelikes don't fit but Nethack and Binding of Isaac do, because they emphasize unique events and interactions
              - Glittermitten Grove fits, but Frog Fractions and the Frog Fractions Hat DLC are too linear
              - Insanity (1989) by New Era Software is possibly the defining example in my mind

              some kind of orange shapeC This user is from outside of this forum
              some kind of orange shapeC This user is from outside of this forum
              some kind of orange shape
              wrote last edited by
              #8

              @mogwai_poet It'd have to be either 3-D Dinosaur Adventure or Think Quick! although, admittedly, my taste in this genre has a lot to do with what they'd let me play during class time

              Jim StormdancerM 1 Reply Last reply
              0
              • chris martensC chris martens

                @mogwai_poet i'm not sure but i think i want to play more of these. animal well struck a chord with me i haven't felt often (though more for the weird shit than the maze parts i think)

                chris martensC This user is from outside of this forum
                chris martensC This user is from outside of this forum
                chris martens
                wrote last edited by
                #9

                @mogwai_poet honestly a lot of narrative-heavy archive trawl games feel like this to me? tr-49 and analogue: a hate story and her story/immortality all feel very mazelike and prone to unsettling interactions between emergent serendipity and purposely-designed weirdness

                actually aaron reed's novel-pluribus "subcutanean" scratches a very similar itch

                1 Reply Last reply
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                • some kind of orange shapeC some kind of orange shape

                  @mogwai_poet It'd have to be either 3-D Dinosaur Adventure or Think Quick! although, admittedly, my taste in this genre has a lot to do with what they'd let me play during class time

                  Jim StormdancerM This user is from outside of this forum
                  Jim StormdancerM This user is from outside of this forum
                  Jim Stormdancer
                  wrote last edited by
                  #10

                  @clayote Think Quick especially looks great, but also I'm afraid of it

                  1 Reply Last reply
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                  • Jim StormdancerM Jim Stormdancer

                    RE: https://mastodon.social/@mogwai_poet/116067616657592631

                    What's your favorite "explore a maze where weird shit keeps happening," or XAMWWSKH? (Pronounced "exam whiskey")

                    Trying to define by example:

                    - Town of ZZT (and many more ZZT worlds)
                    - Zork
                    - Animal Well
                    - Most roguelikes don't fit but Nethack and Binding of Isaac do, because they emphasize unique events and interactions
                    - Glittermitten Grove fits, but Frog Fractions and the Frog Fractions Hat DLC are too linear
                    - Insanity (1989) by New Era Software is possibly the defining example in my mind

                    Sleepius RaccoonusM This user is from outside of this forum
                    Sleepius RaccoonusM This user is from outside of this forum
                    Sleepius Raccoonus
                    wrote last edited by
                    #11

                    @mogwai_poet If a non-literal maze counts, then Panic! for the Sega CD. You're in a room filled with buttons. One button teleports you to another room filled with buttons, all the other buttons do weird shit. Figure out the correct sequence of button presses to "win" (or just watch weird shit happen til you get bored. There's a lot of it)

                    1 Reply Last reply
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                    • Jim StormdancerM Jim Stormdancer

                      RE: https://mastodon.social/@mogwai_poet/116067616657592631

                      What's your favorite "explore a maze where weird shit keeps happening," or XAMWWSKH? (Pronounced "exam whiskey")

                      Trying to define by example:

                      - Town of ZZT (and many more ZZT worlds)
                      - Zork
                      - Animal Well
                      - Most roguelikes don't fit but Nethack and Binding of Isaac do, because they emphasize unique events and interactions
                      - Glittermitten Grove fits, but Frog Fractions and the Frog Fractions Hat DLC are too linear
                      - Insanity (1989) by New Era Software is possibly the defining example in my mind

                      jordanJ This user is from outside of this forum
                      jordanJ This user is from outside of this forum
                      jordan
                      wrote last edited by
                      #12

                      @mogwai_poet @chrisamaphone Cave Story, maybe

                      1 Reply Last reply
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