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ut3uswU

ut3usw@mastodon.radio

@ut3usw@mastodon.radio
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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @gunstick i hope, i can! that oscilloscope has a z probe.

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @deusfigendi Good catch! Yes, I currently force a transit from center (0,0) at the start of the frame. It helps with centering on my specific scope setup, but avoiding it would definitely be more efficient.

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @deusfigendi Absolutely. I use a greedy solver to minimize the 'air travel' of the beam between lines. Without it, the refresh rate would tank because the beam would waste too much time jumping around.

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @steffen actually this is E1M1 from original doom1.wad!

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @Computeum YES! This is a gift from my wife %)

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @AlgoCompSynth @poleguy

    https://www.youtube.com/watch?v=er8CoAAmv2A

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @Aleums itโ€™s doom! E1M1 ๐Ÿ˜…

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @poleguy yes, ty! In real time wasd control.
    On video below itโ€™s how I see it on pc screen (with actual audio).

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @Quantensalat Actually, the DAC filters help here! Since I'm drawing continuous paths instead of raster pixels, the reconstruction filter smooths the discrete samples into nice clean lines. Plus, running at 96kHz gives enough bandwidth for sharpness

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    @Quantensalat Hey! TY! The graphics are just stereo audio signals generated in code. X and Y coordinates are mapped directly to Left and Right audio channel voltages.

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3uswU ut3usw

    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

    Pure vector output, 1D occlusion culling, no rasterization tricks.

    Running on a MOTU M4.

    Uncategorized
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