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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • ut3uswU ut3usw

    @Aleums it’s doom! E1M1 😅

    manic pixie donkey kongA This user is from outside of this forum
    manic pixie donkey kongA This user is from outside of this forum
    manic pixie donkey kong
    wrote last edited by
    #14

    @ut3usw haha nice! I didn't recognize it. Sweet project!

    1 Reply Last reply
    0
    • ut3uswU ut3usw

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      Extra_Special_CarbonE This user is from outside of this forum
      Extra_Special_CarbonE This user is from outside of this forum
      Extra_Special_Carbon
      wrote last edited by
      #15

      @ut3usw Looks like the game Wizardry.

      1 Reply Last reply
      0
      • ut3uswU ut3usw

        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

        Pure vector output, 1D occlusion culling, no rasterization tricks.

        Running on a MOTU M4.

        pancakes🔜BedS This user is from outside of this forum
        pancakes🔜BedS This user is from outside of this forum
        pancakes🔜Bed
        wrote last edited by
        #16

        @ut3usw I didnt even have to read the text to know what this was

        1 Reply Last reply
        0
        • ut3uswU ut3usw

          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

          Pure vector output, 1D occlusion culling, no rasterization tricks.

          Running on a MOTU M4.

          Mia on the 8sM This user is from outside of this forum
          Mia on the 8sM This user is from outside of this forum
          Mia on the 8s
          wrote last edited by
          #17

          @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

          1 Reply Last reply
          0
          • AlgoCompSynth by znmeb 🇺🇦A AlgoCompSynth by znmeb 🇺🇦

            @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

            ut3uswU This user is from outside of this forum
            ut3uswU This user is from outside of this forum
            ut3usw
            wrote last edited by
            #18

            @AlgoCompSynth @poleguy

            https://www.youtube.com/watch?v=er8CoAAmv2A

            1 Reply Last reply
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            • ut3uswU ut3usw

              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

              Pure vector output, 1D occlusion culling, no rasterization tricks.

              Running on a MOTU M4.

              Computeum VilshofenC This user is from outside of this forum
              Computeum VilshofenC This user is from outside of this forum
              Computeum Vilshofen
              wrote last edited by
              #19

              @ut3usw What a beautiful classic Siemens.

              They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

              ut3uswU LaberpferdL 2 Replies Last reply
              0
              • Computeum VilshofenC Computeum Vilshofen

                @ut3usw What a beautiful classic Siemens.

                They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                ut3uswU This user is from outside of this forum
                ut3uswU This user is from outside of this forum
                ut3usw
                wrote last edited by
                #20

                @Computeum YES! This is a gift from my wife %)

                1 Reply Last reply
                0
                • ut3uswU ut3usw

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  Steffen UhligS This user is from outside of this forum
                  Steffen UhligS This user is from outside of this forum
                  Steffen Uhlig
                  wrote last edited by
                  #21

                  @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                  ut3uswU 1 Reply Last reply
                  0
                  • ut3uswU ut3usw

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    Caleb Hearth :d6:C This user is from outside of this forum
                    Caleb Hearth :d6:C This user is from outside of this forum
                    Caleb Hearth :d6:
                    wrote last edited by
                    #22

                    @ut3usw @gedeonm This doesn’t seem to be DOOM?

                    ut3uswU 1 Reply Last reply
                    0
                    • Steffen UhligS Steffen Uhlig

                      @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                      ut3uswU This user is from outside of this forum
                      ut3uswU This user is from outside of this forum
                      ut3usw
                      wrote last edited by
                      #23

                      @steffen actually this is E1M1 from original doom1.wad!

                      1 Reply Last reply
                      0
                      • Caleb Hearth :d6:C Caleb Hearth :d6:

                        @ut3usw @gedeonm This doesn’t seem to be DOOM?

                        ut3uswU This user is from outside of this forum
                        ut3uswU This user is from outside of this forum
                        ut3usw
                        wrote last edited by
                        #24

                        @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                        Caleb Hearth :d6:C 1 Reply Last reply
                        0
                        • ut3uswU ut3usw

                          @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                          Caleb Hearth :d6:C This user is from outside of this forum
                          Caleb Hearth :d6:C This user is from outside of this forum
                          Caleb Hearth :d6:
                          wrote last edited by
                          #25

                          @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                          1 Reply Last reply
                          0
                          • ut3uswU ut3usw

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            wyattW This user is from outside of this forum
                            wyattW This user is from outside of this forum
                            wyatt
                            wrote last edited by
                            #26
                            @ut3usw is this just a two channel vectorscope?
                            i should try it with mine
                            1 Reply Last reply
                            0
                            • ut3uswU ut3usw

                              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                              Pure vector output, 1D occlusion culling, no rasterization tricks.

                              Running on a MOTU M4.

                              ftgF This user is from outside of this forum
                              ftgF This user is from outside of this forum
                              ftg
                              wrote last edited by
                              #27

                              @ut3usw
                              I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                              1 Reply Last reply
                              0
                              • ut3uswU ut3usw

                                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                Pure vector output, 1D occlusion culling, no rasterization tricks.

                                Running on a MOTU M4.

                                R.Léopard θ∆ :vegan_v:A This user is from outside of this forum
                                R.Léopard θ∆ :vegan_v:A This user is from outside of this forum
                                R.Léopard θ∆ :vegan_v:
                                wrote last edited by
                                #28
                                oscdoom!
                                1 Reply Last reply
                                0
                                • ut3uswU ut3usw

                                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                                  Running on a MOTU M4.

                                  FaraiweF This user is from outside of this forum
                                  FaraiweF This user is from outside of this forum
                                  Faraiwe
                                  wrote last edited by
                                  #29

                                  @ut3usw mind = blown

                                  1 Reply Last reply
                                  0
                                  • ut3uswU ut3usw

                                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                                    Running on a MOTU M4.

                                    Cedar Fen Farm
Cedar Fen FarmO This user is from outside of this forum
                                    Cedar Fen Farm
Cedar Fen FarmO This user is from outside of this forum
                                    Cedar Fen Farm Cedar Fen Farm
                                    wrote last edited by
                                    #30

                                    @ut3usw

                                    cool 🔥

                                    1 Reply Last reply
                                    0
                                    • ut3uswU ut3usw

                                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                                      Running on a MOTU M4.

                                      SpazcosoftS This user is from outside of this forum
                                      SpazcosoftS This user is from outside of this forum
                                      Spazcosoft
                                      wrote last edited by
                                      #31

                                      @ut3usw dear god

                                      1 Reply Last reply
                                      0
                                      • ut3uswU ut3usw

                                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                                        Running on a MOTU M4.

                                        IanS This user is from outside of this forum
                                        IanS This user is from outside of this forum
                                        Ian
                                        wrote last edited by
                                        #32

                                        @ut3usw This runs smoother than it did on my neighbour's 486

                                        1 Reply Last reply
                                        0
                                        • ut3uswU ut3usw

                                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                                          Running on a MOTU M4.

                                          LaberpferdL This user is from outside of this forum
                                          LaberpferdL This user is from outside of this forum
                                          Laberpferd
                                          wrote last edited by
                                          #33

                                          @ut3usw if you make this into a playable maze game one day, i would happily build a large size "IGOR" vector display for that

                                          1 Reply Last reply
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