Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
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@ut3usw so... doom next?
@Aleums it’s doom! E1M1

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@ut3usw haha nice! I didn't recognize it. Sweet project!
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw Looks like the game Wizardry.
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw I didnt even have to read the text to know what this was

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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive
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@ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw What a beautiful classic Siemens.
They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.
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@ut3usw What a beautiful classic Siemens.
They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.
@Computeum YES! This is a gift from my wife %)
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw I will follow you in the hope to see Doom running on that oscilloscope.
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
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@ut3usw I will follow you in the hope to see Doom running on that oscilloscope.
@steffen actually this is E1M1 from original doom1.wad!
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw is this just a two channel vectorscope?
i should try it with mine -
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw
I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release.
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
oscdoom!
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw mind = blown
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw dear god
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw This runs smoother than it did on my neighbour's 486
