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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • ut3uswU ut3usw

    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

    Pure vector output, 1D occlusion culling, no rasterization tricks.

    Running on a MOTU M4.

    Computeum VilshofenC This user is from outside of this forum
    Computeum VilshofenC This user is from outside of this forum
    Computeum Vilshofen
    wrote last edited by
    #19

    @ut3usw What a beautiful classic Siemens.

    They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

    ut3uswU LaberpferdL 2 Replies Last reply
    0
    • Computeum VilshofenC Computeum Vilshofen

      @ut3usw What a beautiful classic Siemens.

      They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

      ut3uswU This user is from outside of this forum
      ut3uswU This user is from outside of this forum
      ut3usw
      wrote last edited by
      #20

      @Computeum YES! This is a gift from my wife %)

      1 Reply Last reply
      0
      • ut3uswU ut3usw

        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

        Pure vector output, 1D occlusion culling, no rasterization tricks.

        Running on a MOTU M4.

        Steffen UhligS This user is from outside of this forum
        Steffen UhligS This user is from outside of this forum
        Steffen Uhlig
        wrote last edited by
        #21

        @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

        ut3uswU 1 Reply Last reply
        0
        • ut3uswU ut3usw

          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

          Pure vector output, 1D occlusion culling, no rasterization tricks.

          Running on a MOTU M4.

          Caleb Hearth :d6:C This user is from outside of this forum
          Caleb Hearth :d6:C This user is from outside of this forum
          Caleb Hearth :d6:
          wrote last edited by
          #22

          @ut3usw @gedeonm This doesn’t seem to be DOOM?

          ut3uswU 1 Reply Last reply
          0
          • Steffen UhligS Steffen Uhlig

            @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

            ut3uswU This user is from outside of this forum
            ut3uswU This user is from outside of this forum
            ut3usw
            wrote last edited by
            #23

            @steffen actually this is E1M1 from original doom1.wad!

            1 Reply Last reply
            0
            • Caleb Hearth :d6:C Caleb Hearth :d6:

              @ut3usw @gedeonm This doesn’t seem to be DOOM?

              ut3uswU This user is from outside of this forum
              ut3uswU This user is from outside of this forum
              ut3usw
              wrote last edited by
              #24

              @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

              Caleb Hearth :d6:C 1 Reply Last reply
              0
              • ut3uswU ut3usw

                @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                Caleb Hearth :d6:C This user is from outside of this forum
                Caleb Hearth :d6:C This user is from outside of this forum
                Caleb Hearth :d6:
                wrote last edited by
                #25

                @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                1 Reply Last reply
                0
                • ut3uswU ut3usw

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  wyattW This user is from outside of this forum
                  wyattW This user is from outside of this forum
                  wyatt
                  wrote last edited by
                  #26
                  @ut3usw is this just a two channel vectorscope?
                  i should try it with mine
                  1 Reply Last reply
                  0
                  • ut3uswU ut3usw

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    ftgF This user is from outside of this forum
                    ftgF This user is from outside of this forum
                    ftg
                    wrote last edited by
                    #27

                    @ut3usw
                    I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                    1 Reply Last reply
                    0
                    • ut3uswU ut3usw

                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                      Running on a MOTU M4.

                      R.Léopard θ∆ :vegan_v:A This user is from outside of this forum
                      R.Léopard θ∆ :vegan_v:A This user is from outside of this forum
                      R.Léopard θ∆ :vegan_v:
                      wrote last edited by
                      #28
                      oscdoom!
                      1 Reply Last reply
                      0
                      • ut3uswU ut3usw

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        FaraiweF This user is from outside of this forum
                        FaraiweF This user is from outside of this forum
                        Faraiwe
                        wrote last edited by
                        #29

                        @ut3usw mind = blown

                        1 Reply Last reply
                        0
                        • ut3uswU ut3usw

                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                          Running on a MOTU M4.

                          Cedar Fen Farm
Cedar Fen FarmO This user is from outside of this forum
                          Cedar Fen Farm
Cedar Fen FarmO This user is from outside of this forum
                          Cedar Fen Farm Cedar Fen Farm
                          wrote last edited by
                          #30

                          @ut3usw

                          cool 🔥

                          1 Reply Last reply
                          0
                          • ut3uswU ut3usw

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            SpazcosoftS This user is from outside of this forum
                            SpazcosoftS This user is from outside of this forum
                            Spazcosoft
                            wrote last edited by
                            #31

                            @ut3usw dear god

                            1 Reply Last reply
                            0
                            • ut3uswU ut3usw

                              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                              Pure vector output, 1D occlusion culling, no rasterization tricks.

                              Running on a MOTU M4.

                              IanS This user is from outside of this forum
                              IanS This user is from outside of this forum
                              Ian
                              wrote last edited by
                              #32

                              @ut3usw This runs smoother than it did on my neighbour's 486

                              1 Reply Last reply
                              0
                              • ut3uswU ut3usw

                                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                Pure vector output, 1D occlusion culling, no rasterization tricks.

                                Running on a MOTU M4.

                                LaberpferdL This user is from outside of this forum
                                LaberpferdL This user is from outside of this forum
                                Laberpferd
                                wrote last edited by
                                #33

                                @ut3usw if you make this into a playable maze game one day, i would happily build a large size "IGOR" vector display for that

                                1 Reply Last reply
                                0
                                • Computeum VilshofenC Computeum Vilshofen

                                  @ut3usw What a beautiful classic Siemens.

                                  They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                                  LaberpferdL This user is from outside of this forum
                                  LaberpferdL This user is from outside of this forum
                                  Laberpferd
                                  wrote last edited by
                                  #34

                                  @Computeum @ut3usw
                                  Ich würde da mal nach Grundig suchen die diese Oszis als OEM für Siemens gebaut haben 🙂 z.B. https://www.mikrocontroller.net/attachment/23365/DSC00288.JPG

                                  Dir könnten vielleicht auch Geräte gefallen wie das Philips PM3215

                                  Computeum VilshofenC 1 Reply Last reply
                                  0
                                  • ut3uswU ut3usw

                                    @poleguy yes, ty! In real time wasd control.
                                    On video below it’s how I see it on pc screen (with actual audio).

                                    jbaggsJ This user is from outside of this forum
                                    jbaggsJ This user is from outside of this forum
                                    jbaggs
                                    wrote last edited by
                                    #35

                                    @ut3usw @poleguy I actually really like the audio in conjunction with the vector plotting. Both from sort of a creepy standpoint of sound changing with movement (thinking of first person games) but also you can really hear why the plot is what it is.

                                    1 Reply Last reply
                                    0
                                    • ut3uswU ut3usw

                                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                                      Running on a MOTU M4.

                                      Toni AittoniemiG This user is from outside of this forum
                                      Toni AittoniemiG This user is from outside of this forum
                                      Toni Aittoniemi
                                      wrote last edited by
                                      #36

                                      @ut3usw Now do enemies! 😄

                                      1 Reply Last reply
                                      0
                                      • ut3uswU ut3usw

                                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                                        Running on a MOTU M4.

                                        neuronN This user is from outside of this forum
                                        neuronN This user is from outside of this forum
                                        neuron
                                        wrote last edited by
                                        #37

                                        @ut3usw But does it run crysis? 😁

                                        Nice project! Respect!

                                        1 Reply Last reply
                                        0
                                        • ut3uswU ut3usw

                                          @poleguy yes, ty! In real time wasd control.
                                          On video below it’s how I see it on pc screen (with actual audio).

                                          iamsI This user is from outside of this forum
                                          iamsI This user is from outside of this forum
                                          iams
                                          wrote last edited by
                                          #38

                                          @ut3usw @poleguy Complete with 80s scifi background noise! Makes me wonder if some of those old movies weren't far away from what you are doing with their FX departments building the prop-items.

                                          1 Reply Last reply
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