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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • ut3uswU ut3usw

    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

    Pure vector output, 1D occlusion culling, no rasterization tricks.

    Running on a MOTU M4.

    Steffen UhligS This user is from outside of this forum
    Steffen UhligS This user is from outside of this forum
    Steffen Uhlig
    wrote last edited by
    #21

    @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

    ut3uswU 1 Reply Last reply
    0
    • ut3uswU ut3usw

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      Caleb Hearth :d6:C This user is from outside of this forum
      Caleb Hearth :d6:C This user is from outside of this forum
      Caleb Hearth :d6:
      wrote last edited by
      #22

      @ut3usw @gedeonm This doesn’t seem to be DOOM?

      ut3uswU 1 Reply Last reply
      0
      • Steffen UhligS Steffen Uhlig

        @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

        ut3uswU This user is from outside of this forum
        ut3uswU This user is from outside of this forum
        ut3usw
        wrote last edited by
        #23

        @steffen actually this is E1M1 from original doom1.wad!

        1 Reply Last reply
        0
        • Caleb Hearth :d6:C Caleb Hearth :d6:

          @ut3usw @gedeonm This doesn’t seem to be DOOM?

          ut3uswU This user is from outside of this forum
          ut3uswU This user is from outside of this forum
          ut3usw
          wrote last edited by
          #24

          @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

          Caleb Hearth :d6:C 1 Reply Last reply
          0
          • ut3uswU ut3usw

            @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

            Caleb Hearth :d6:C This user is from outside of this forum
            Caleb Hearth :d6:C This user is from outside of this forum
            Caleb Hearth :d6:
            wrote last edited by
            #25

            @ut3usw @gedeonm My joke has backfired and I am embarrassed.

            1 Reply Last reply
            0
            • ut3uswU ut3usw

              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

              Pure vector output, 1D occlusion culling, no rasterization tricks.

              Running on a MOTU M4.

              wyattW This user is from outside of this forum
              wyattW This user is from outside of this forum
              wyatt
              wrote last edited by
              #26
              @ut3usw is this just a two channel vectorscope?
              i should try it with mine
              1 Reply Last reply
              0
              • ut3uswU ut3usw

                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                Pure vector output, 1D occlusion culling, no rasterization tricks.

                Running on a MOTU M4.

                ftgF This user is from outside of this forum
                ftgF This user is from outside of this forum
                ftg
                wrote last edited by
                #27

                @ut3usw
                I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                1 Reply Last reply
                0
                • ut3uswU ut3usw

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  R.Léopard θ∆ :vegan_v:A This user is from outside of this forum
                  R.Léopard θ∆ :vegan_v:A This user is from outside of this forum
                  R.Léopard θ∆ :vegan_v:
                  wrote last edited by
                  #28
                  oscdoom!
                  1 Reply Last reply
                  0
                  • ut3uswU ut3usw

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    FaraiweF This user is from outside of this forum
                    FaraiweF This user is from outside of this forum
                    Faraiwe
                    wrote last edited by
                    #29

                    @ut3usw mind = blown

                    1 Reply Last reply
                    0
                    • ut3uswU ut3usw

                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                      Running on a MOTU M4.

                      Cedar Fen Farm
Cedar Fen FarmO This user is from outside of this forum
                      Cedar Fen Farm
Cedar Fen FarmO This user is from outside of this forum
                      Cedar Fen Farm Cedar Fen Farm
                      wrote last edited by
                      #30

                      @ut3usw

                      cool 🔥

                      1 Reply Last reply
                      0
                      • ut3uswU ut3usw

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        SpazcosoftS This user is from outside of this forum
                        SpazcosoftS This user is from outside of this forum
                        Spazcosoft
                        wrote last edited by
                        #31

                        @ut3usw dear god

                        1 Reply Last reply
                        0
                        • ut3uswU ut3usw

                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                          Running on a MOTU M4.

                          IanS This user is from outside of this forum
                          IanS This user is from outside of this forum
                          Ian
                          wrote last edited by
                          #32

                          @ut3usw This runs smoother than it did on my neighbour's 486

                          1 Reply Last reply
                          0
                          • ut3uswU ut3usw

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            LaberpferdL This user is from outside of this forum
                            LaberpferdL This user is from outside of this forum
                            Laberpferd
                            wrote last edited by
                            #33

                            @ut3usw if you make this into a playable maze game one day, i would happily build a large size "IGOR" vector display for that

                            1 Reply Last reply
                            0
                            • Computeum VilshofenC Computeum Vilshofen

                              @ut3usw What a beautiful classic Siemens.

                              They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                              LaberpferdL This user is from outside of this forum
                              LaberpferdL This user is from outside of this forum
                              Laberpferd
                              wrote last edited by
                              #34

                              @Computeum @ut3usw
                              Ich würde da mal nach Grundig suchen die diese Oszis als OEM für Siemens gebaut haben 🙂 z.B. https://www.mikrocontroller.net/attachment/23365/DSC00288.JPG

                              Dir könnten vielleicht auch Geräte gefallen wie das Philips PM3215

                              Computeum VilshofenC 1 Reply Last reply
                              0
                              • ut3uswU ut3usw

                                @poleguy yes, ty! In real time wasd control.
                                On video below it’s how I see it on pc screen (with actual audio).

                                jbaggsJ This user is from outside of this forum
                                jbaggsJ This user is from outside of this forum
                                jbaggs
                                wrote last edited by
                                #35

                                @ut3usw @poleguy I actually really like the audio in conjunction with the vector plotting. Both from sort of a creepy standpoint of sound changing with movement (thinking of first person games) but also you can really hear why the plot is what it is.

                                1 Reply Last reply
                                0
                                • ut3uswU ut3usw

                                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                                  Running on a MOTU M4.

                                  Toni AittoniemiG This user is from outside of this forum
                                  Toni AittoniemiG This user is from outside of this forum
                                  Toni Aittoniemi
                                  wrote last edited by
                                  #36

                                  @ut3usw Now do enemies! 😄

                                  1 Reply Last reply
                                  0
                                  • ut3uswU ut3usw

                                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                                    Running on a MOTU M4.

                                    neuronN This user is from outside of this forum
                                    neuronN This user is from outside of this forum
                                    neuron
                                    wrote last edited by
                                    #37

                                    @ut3usw But does it run crysis? 😁

                                    Nice project! Respect!

                                    1 Reply Last reply
                                    0
                                    • ut3uswU ut3usw

                                      @poleguy yes, ty! In real time wasd control.
                                      On video below it’s how I see it on pc screen (with actual audio).

                                      iamsI This user is from outside of this forum
                                      iamsI This user is from outside of this forum
                                      iams
                                      wrote last edited by
                                      #38

                                      @ut3usw @poleguy Complete with 80s scifi background noise! Makes me wonder if some of those old movies weren't far away from what you are doing with their FX departments building the prop-items.

                                      1 Reply Last reply
                                      0
                                      • ut3uswU ut3usw

                                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                                        Running on a MOTU M4.

                                        Ω 🌍 Gus PoseyG This user is from outside of this forum
                                        Ω 🌍 Gus PoseyG This user is from outside of this forum
                                        Ω 🌍 Gus Posey
                                        wrote last edited by
                                        #39

                                        @ut3usw 🤯

                                        1 Reply Last reply
                                        0
                                        • LaberpferdL Laberpferd

                                          @Computeum @ut3usw
                                          Ich würde da mal nach Grundig suchen die diese Oszis als OEM für Siemens gebaut haben 🙂 z.B. https://www.mikrocontroller.net/attachment/23365/DSC00288.JPG

                                          Dir könnten vielleicht auch Geräte gefallen wie das Philips PM3215

                                          Computeum VilshofenC This user is from outside of this forum
                                          Computeum VilshofenC This user is from outside of this forum
                                          Computeum Vilshofen
                                          wrote last edited by
                                          #40

                                          @Laberpferd @ut3usw

                                          Jain, das Grundig ist der gleiche Oskar, und von einer rein technischen Sicht hast Du sicher recht.

                                          Design ist aber mehr als Innenschaltung und wo und in welcher Reihenfolge die Knöpfe platziert sind. Hier machen speziell die Farbe den feinen Unterschied. Sowohl in der Platzierung als auch der Gestaltung. Bei (fast) gleichen Strukturelementen ist das Siemens durch die andere Farbwahl besser strukturiert. Die am meisten gebrauchte Einstellung, die Kanäle, ist gegenüber allem anderen durch Farbflächen hervorgehoben. Während beim Grundig die Linien mur eindimensional Kästchen machen Strukturieren sie beim Siemens Bereiche. So ist alles was den Strahl betrifft in einem einzigen Kasten innerhalb dessen die Empfindlichkeit durch die Farbflächen (als Negativlinie) abgetrennt wird.

                                          Dazu kommt die Verwendung runder 'Ecken' bei den Rahmen, die der Designsprache der frühen 80er entstammen. Sie machen es gefälliger und führen das Auge besser als reine Linien.

                                          Das Siemens kannst Du so direkt auf eine Stereoanlage von Siemens aus dergleichen Zeit stellen und es passt sofort. Sogar neben einer 777, die komplett in Silber ist, beisst es sich nicht.

                                          Diese Designarbeit ist was den Unterschied - und Mehrwert - zum Grundig ausmacht - aber auch zu vorherigen Modellen (z.B. D1005). Da steckt der extra Aufwand drinnen den man bei Siemens (damals noch) betrieben hat.

                                          Und das war der Kernpunkt in meinem Kommentar. Das Siemens stellt einen Höhepunkt des Benutzerorientierten Designs dar.

                                          ---

                                          Das Philips im Gegenzug steckt noch tief im Nicht-Design der 50er fest. Hier werden optisch die technisch nicht mehr vorhandenen Einzelbaugruppen nachgebildet. Sowohl in der Anordnung als auch in der Bedruckung. Wie bei einem 55x Tektronix von 1955.

                                          Und Tektronix schauen auch heute noch grundsätzlich so aus. Hauptsache die Innenschaltung ist gut, der Bediener wirds schon irgendwie hinbekommen.

                                          Bei Siemens/Grundig hingegen kann man über die Modelle eine Weiterentwicklung feststellen, nachdem mal der Zwang durch die Module entfallen war.

                                          Und wie Tektronix schauen heute noch viele Gräte aus, von Technikern gemacht ohne an UI zu denken (bzw. halt an Tektronix orientiert). Nur halt in Plastik und einheitsbeigegrau. Bzw. dann von den Chinesen mit verschwurbelten Formen und grellbunten Tasten weiter verschlimmert.

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