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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • ut3uswU ut3usw

    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

    Pure vector output, 1D occlusion culling, no rasterization tricks.

    Running on a MOTU M4.

    Mia on the 8sM This user is from outside of this forum
    Mia on the 8sM This user is from outside of this forum
    Mia on the 8s
    wrote last edited by
    #17

    @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

    1 Reply Last reply
    0
    • AlgoCompSynth by znmeb 🇺🇦A AlgoCompSynth by znmeb 🇺🇦

      @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

      ut3uswU This user is from outside of this forum
      ut3uswU This user is from outside of this forum
      ut3usw
      wrote last edited by
      #18

      @AlgoCompSynth @poleguy

      https://www.youtube.com/watch?v=er8CoAAmv2A

      1 Reply Last reply
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      • ut3uswU ut3usw

        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

        Pure vector output, 1D occlusion culling, no rasterization tricks.

        Running on a MOTU M4.

        Computeum VilshofenC This user is from outside of this forum
        Computeum VilshofenC This user is from outside of this forum
        Computeum Vilshofen
        wrote last edited by
        #19

        @ut3usw What a beautiful classic Siemens.

        They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

        ut3uswU LaberpferdL 2 Replies Last reply
        0
        • Computeum VilshofenC Computeum Vilshofen

          @ut3usw What a beautiful classic Siemens.

          They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

          ut3uswU This user is from outside of this forum
          ut3uswU This user is from outside of this forum
          ut3usw
          wrote last edited by
          #20

          @Computeum YES! This is a gift from my wife %)

          1 Reply Last reply
          0
          • ut3uswU ut3usw

            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

            Pure vector output, 1D occlusion culling, no rasterization tricks.

            Running on a MOTU M4.

            Steffen UhligS This user is from outside of this forum
            Steffen UhligS This user is from outside of this forum
            Steffen Uhlig
            wrote last edited by
            #21

            @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

            ut3uswU 1 Reply Last reply
            0
            • ut3uswU ut3usw

              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

              Pure vector output, 1D occlusion culling, no rasterization tricks.

              Running on a MOTU M4.

              Caleb Hearth :d6:C This user is from outside of this forum
              Caleb Hearth :d6:C This user is from outside of this forum
              Caleb Hearth :d6:
              wrote last edited by
              #22

              @ut3usw @gedeonm This doesn’t seem to be DOOM?

              ut3uswU 1 Reply Last reply
              0
              • Steffen UhligS Steffen Uhlig

                @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                ut3uswU This user is from outside of this forum
                ut3uswU This user is from outside of this forum
                ut3usw
                wrote last edited by
                #23

                @steffen actually this is E1M1 from original doom1.wad!

                1 Reply Last reply
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                • Caleb Hearth :d6:C Caleb Hearth :d6:

                  @ut3usw @gedeonm This doesn’t seem to be DOOM?

                  ut3uswU This user is from outside of this forum
                  ut3uswU This user is from outside of this forum
                  ut3usw
                  wrote last edited by
                  #24

                  @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                  Caleb Hearth :d6:C 1 Reply Last reply
                  0
                  • ut3uswU ut3usw

                    @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                    Caleb Hearth :d6:C This user is from outside of this forum
                    Caleb Hearth :d6:C This user is from outside of this forum
                    Caleb Hearth :d6:
                    wrote last edited by
                    #25

                    @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                    1 Reply Last reply
                    0
                    • ut3uswU ut3usw

                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                      Running on a MOTU M4.

                      wyattW This user is from outside of this forum
                      wyattW This user is from outside of this forum
                      wyatt
                      wrote last edited by
                      #26
                      @ut3usw is this just a two channel vectorscope?
                      i should try it with mine
                      1 Reply Last reply
                      0
                      • ut3uswU ut3usw

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        ftgF This user is from outside of this forum
                        ftgF This user is from outside of this forum
                        ftg
                        wrote last edited by
                        #27

                        @ut3usw
                        I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                        1 Reply Last reply
                        0
                        • ut3uswU ut3usw

                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                          Running on a MOTU M4.

                          R.Léopard θ∆ :vegan_v:A This user is from outside of this forum
                          R.Léopard θ∆ :vegan_v:A This user is from outside of this forum
                          R.Léopard θ∆ :vegan_v:
                          wrote last edited by
                          #28
                          oscdoom!
                          1 Reply Last reply
                          0
                          • ut3uswU ut3usw

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            FaraiweF This user is from outside of this forum
                            FaraiweF This user is from outside of this forum
                            Faraiwe
                            wrote last edited by
                            #29

                            @ut3usw mind = blown

                            1 Reply Last reply
                            0
                            • ut3uswU ut3usw

                              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                              Pure vector output, 1D occlusion culling, no rasterization tricks.

                              Running on a MOTU M4.

                              Cedar Fen Farm
Cedar Fen FarmO This user is from outside of this forum
                              Cedar Fen Farm
Cedar Fen FarmO This user is from outside of this forum
                              Cedar Fen Farm Cedar Fen Farm
                              wrote last edited by
                              #30

                              @ut3usw

                              cool 🔥

                              1 Reply Last reply
                              0
                              • ut3uswU ut3usw

                                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                Pure vector output, 1D occlusion culling, no rasterization tricks.

                                Running on a MOTU M4.

                                SpazcosoftS This user is from outside of this forum
                                SpazcosoftS This user is from outside of this forum
                                Spazcosoft
                                wrote last edited by
                                #31

                                @ut3usw dear god

                                1 Reply Last reply
                                0
                                • ut3uswU ut3usw

                                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                                  Running on a MOTU M4.

                                  IanS This user is from outside of this forum
                                  IanS This user is from outside of this forum
                                  Ian
                                  wrote last edited by
                                  #32

                                  @ut3usw This runs smoother than it did on my neighbour's 486

                                  1 Reply Last reply
                                  0
                                  • ut3uswU ut3usw

                                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                                    Running on a MOTU M4.

                                    LaberpferdL This user is from outside of this forum
                                    LaberpferdL This user is from outside of this forum
                                    Laberpferd
                                    wrote last edited by
                                    #33

                                    @ut3usw if you make this into a playable maze game one day, i would happily build a large size "IGOR" vector display for that

                                    1 Reply Last reply
                                    0
                                    • Computeum VilshofenC Computeum Vilshofen

                                      @ut3usw What a beautiful classic Siemens.

                                      They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                                      LaberpferdL This user is from outside of this forum
                                      LaberpferdL This user is from outside of this forum
                                      Laberpferd
                                      wrote last edited by
                                      #34

                                      @Computeum @ut3usw
                                      Ich würde da mal nach Grundig suchen die diese Oszis als OEM für Siemens gebaut haben 🙂 z.B. https://www.mikrocontroller.net/attachment/23365/DSC00288.JPG

                                      Dir könnten vielleicht auch Geräte gefallen wie das Philips PM3215

                                      Computeum VilshofenC 1 Reply Last reply
                                      0
                                      • ut3uswU ut3usw

                                        @poleguy yes, ty! In real time wasd control.
                                        On video below it’s how I see it on pc screen (with actual audio).

                                        jbaggsJ This user is from outside of this forum
                                        jbaggsJ This user is from outside of this forum
                                        jbaggs
                                        wrote last edited by
                                        #35

                                        @ut3usw @poleguy I actually really like the audio in conjunction with the vector plotting. Both from sort of a creepy standpoint of sound changing with movement (thinking of first person games) but also you can really hear why the plot is what it is.

                                        1 Reply Last reply
                                        0
                                        • ut3uswU ut3usw

                                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                                          Running on a MOTU M4.

                                          Toni AittoniemiG This user is from outside of this forum
                                          Toni AittoniemiG This user is from outside of this forum
                                          Toni Aittoniemi
                                          wrote last edited by
                                          #36

                                          @ut3usw Now do enemies! 😄

                                          1 Reply Last reply
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