Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive
-
@ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw What a beautiful classic Siemens.
They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.
-
@ut3usw What a beautiful classic Siemens.
They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.
@Computeum YES! This is a gift from my wife %)
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw I will follow you in the hope to see Doom running on that oscilloscope.
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
-
@ut3usw I will follow you in the hope to see Doom running on that oscilloscope.
@steffen actually this is E1M1 from original doom1.wad!
-
-
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw is this just a two channel vectorscope?
i should try it with mine -
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw
I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release.
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
oscdoom!
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw mind = blown
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw dear god
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw This runs smoother than it did on my neighbour's 486
-
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw if you make this into a playable maze game one day, i would happily build a large size "IGOR" vector display for that
-
@ut3usw What a beautiful classic Siemens.
They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.
@Computeum @ut3usw
Ich würde da mal nach Grundig suchen die diese Oszis als OEM für Siemens gebaut haben
z.B. https://www.mikrocontroller.net/attachment/23365/DSC00288.JPGDir könnten vielleicht auch Geräte gefallen wie das Philips PM3215
-
@poleguy yes, ty! In real time wasd control.
On video below it’s how I see it on pc screen (with actual audio). -
Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
@ut3usw Now do enemies!

