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  3. The Details of Our Escape, Solarpunk FediRP

The Details of Our Escape, Solarpunk FediRP

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  • Grow FediverseG This user is from outside of this forum
    Grow FediverseG This user is from outside of this forum
    Grow Fediverse
    wrote last edited by
    #1

    Welcome to the latest turn of our Fediverse play-by-post game in honor of #SolarpunkSunday playing the solarpunk vibe #TTRPG "The Details of Our Escape". Today is a change of pace because we get to focus on positive things! (Luck must be with us, could use some positives after this weekend)

    But first, here's a quick summary of what happened last time:

    Storyguide Recap wrote:

    Just when things seemed to be under control, The Caravan was faced with an obstacle that couldn't be surmounted. Wastelands devoid of resources. Contaminated waters. Nefarious unknown horrors whose moans raise the hair on ones neck even at a distance. This was somewhere to be avoided, no matter what side of The Veil one existed in. Plus there were still groups of The Caravan weathering hazards that had managed to pierce The Veil, such as had happened to the Riders of Omelas just before arriving at this impasse. There was no way forward, The Caravan had no choice but to divert. Yet it was not totally without merit, for in diverting their course, they chanced upon something unexpected...

    Today I drew the 1:3 domino as the Chain Link, and that means: The Caravan is drawn towards something good! The Keyword dominos this time were 1:6 and 3:3, so whatever it is it's something positive that is Extremely Fragile and Hardly Alive.

    When it comes to "good" things during #OurEscapeDeets according to the book it can be a number of things, such as a resource, a beautiful sight, a useful resource, or anything else you can think of that isn't a settlement/city. The point is that whatever it is, it's so good that The Caravan actively goes toward it rather than simply chancing across it on their existing heading.

    What is it that is so good that The Caravan actively turns toward it, and how does your group react to whatever this good thing is? Thanks for playing! Today's session is #OEDS3 and our next turn will be posted on 1/6. I'm thinking on Sundays I'll also tag participants who joined but we haven't seen for a few rounds. That way nobody is left behind by accident but I'm also not spamming folks with tags multiple times a week. Thanks for playing!

    I'm also gonna start a separate hashtag for us (or those who are reading but not playing) to post quips. The idea is any silly out of character commentary or spoilers we feel like spouting off can be in its own track so it doesn't clutter our main RP threads. Only rule is Be Nice, don't try to humiliate or scorn other players. The hashtag we'll use for that is #OEDQuips

    Today is also #SolarpunkSunday so welcome to anyone who is discovering #OurEscapeDeets for the first time! Instructions for how to play can be found under the starting post which has the hashtag OEDS0 and all you need to do is reply to that post with the answers to the questions listed there. Then you can choose to either respond to the other previous posts under the OurEscapeDeets hashtags OR you can just jump right in and reply to today's post if you feel overwhelmed by trying to hunt down and respond to all the prior turns. We do about 3 to 4 turns per week, but play at the pace that works for you. You might wonder: "how can you play games at a time like this??" But remember, art is like a mirror to help you look at and best a medusa. Humans evolved telling each other stories and making art, and doing so can help us process difficulties, to intuit things, build resilience, and invent solutions because it abstracts problems into symbols, making it easier for us to handle thinking through. When we allow our minds to roam our imagination, you'd be amazed at what from your unconscious comes forward. Buried in your mind can be solutions & strategies for facing whatever's happening in your universe, brought to the surface by this creative exercise. Especially Solarpunk rpg because it is focused on improvising solutions and finding new better ways of doing things. Take your fears, stressors, disasters, and struggles and transmute them into fiction/art so that your brain can work those problems from a different and more approachable angle. Don't be shy, nobody here is about judging contributions, just let your creativity roam with us.

    #FediRP #Solarpunkfiction #FediGames #Solarpunk

    Grow FediverseG 1 Reply Last reply
    0
    • Grow FediverseG Grow Fediverse

      Welcome to the latest turn of our Fediverse play-by-post game in honor of #SolarpunkSunday playing the solarpunk vibe #TTRPG "The Details of Our Escape". Today is a change of pace because we get to focus on positive things! (Luck must be with us, could use some positives after this weekend)

      But first, here's a quick summary of what happened last time:

      Storyguide Recap wrote:

      Just when things seemed to be under control, The Caravan was faced with an obstacle that couldn't be surmounted. Wastelands devoid of resources. Contaminated waters. Nefarious unknown horrors whose moans raise the hair on ones neck even at a distance. This was somewhere to be avoided, no matter what side of The Veil one existed in. Plus there were still groups of The Caravan weathering hazards that had managed to pierce The Veil, such as had happened to the Riders of Omelas just before arriving at this impasse. There was no way forward, The Caravan had no choice but to divert. Yet it was not totally without merit, for in diverting their course, they chanced upon something unexpected...

      Today I drew the 1:3 domino as the Chain Link, and that means: The Caravan is drawn towards something good! The Keyword dominos this time were 1:6 and 3:3, so whatever it is it's something positive that is Extremely Fragile and Hardly Alive.

      When it comes to "good" things during #OurEscapeDeets according to the book it can be a number of things, such as a resource, a beautiful sight, a useful resource, or anything else you can think of that isn't a settlement/city. The point is that whatever it is, it's so good that The Caravan actively goes toward it rather than simply chancing across it on their existing heading.

      What is it that is so good that The Caravan actively turns toward it, and how does your group react to whatever this good thing is? Thanks for playing! Today's session is #OEDS3 and our next turn will be posted on 1/6. I'm thinking on Sundays I'll also tag participants who joined but we haven't seen for a few rounds. That way nobody is left behind by accident but I'm also not spamming folks with tags multiple times a week. Thanks for playing!

      I'm also gonna start a separate hashtag for us (or those who are reading but not playing) to post quips. The idea is any silly out of character commentary or spoilers we feel like spouting off can be in its own track so it doesn't clutter our main RP threads. Only rule is Be Nice, don't try to humiliate or scorn other players. The hashtag we'll use for that is #OEDQuips

      Today is also #SolarpunkSunday so welcome to anyone who is discovering #OurEscapeDeets for the first time! Instructions for how to play can be found under the starting post which has the hashtag OEDS0 and all you need to do is reply to that post with the answers to the questions listed there. Then you can choose to either respond to the other previous posts under the OurEscapeDeets hashtags OR you can just jump right in and reply to today's post if you feel overwhelmed by trying to hunt down and respond to all the prior turns. We do about 3 to 4 turns per week, but play at the pace that works for you. You might wonder: "how can you play games at a time like this??" But remember, art is like a mirror to help you look at and best a medusa. Humans evolved telling each other stories and making art, and doing so can help us process difficulties, to intuit things, build resilience, and invent solutions because it abstracts problems into symbols, making it easier for us to handle thinking through. When we allow our minds to roam our imagination, you'd be amazed at what from your unconscious comes forward. Buried in your mind can be solutions & strategies for facing whatever's happening in your universe, brought to the surface by this creative exercise. Especially Solarpunk rpg because it is focused on improvising solutions and finding new better ways of doing things. Take your fears, stressors, disasters, and struggles and transmute them into fiction/art so that your brain can work those problems from a different and more approachable angle. Don't be shy, nobody here is about judging contributions, just let your creativity roam with us.

      #FediRP #Solarpunkfiction #FediGames #Solarpunk

      Grow FediverseG This user is from outside of this forum
      Grow FediverseG This user is from outside of this forum
      Grow Fediverse
      wrote last edited by
      #2

      The Extroverts of Bellhaven could not help but congregate over near the collection of Herders from Rutile, seeing that something in their side of The Veil had generated some particular excitement. Sure enough, the lone plant amid the desolate riverbank, visible through the haze of The Veil, was comprehensible to the Extroverts as well. But only as a sight.

      None attempted interacting with it though, it did not seem physically material in their side of The Veil - but no one was bold enough to test that supposition. On their own side of The Veil there was nothing in the spot except the glassy masses of fiber protruding up from between the smooth stone slabs as The Caravan skirted what was the barren energy harvesting planes in their existence. Any place where the joint work was not as precise - whether by flaw of craft or erosion of time - the glass threads would well up and become wind whipped and sculpted into chaotic translucent masses.

      It did however prompt further discussion among the Extroverts. The little plant inspired several in their group to contemplate: what if it *was* possible to forge an existence out in such wastes? If you absolutely had to, could you innovate some kind of solutions, where before none had been forced to contemplate or try? Could they be like the little plant somehow? If they could, it vastly expanded their opportunities to explore. These theories and daydreams provided ample discussions to occupy their thoughts for a while, which was a welcome diversion from worrying.

      #OEDS3 #OurEscapeDeets #solarpunkfiction

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