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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • Alexander KnochelQ Alexander Knochel

    @ut3usw Haha, that is even cooler than expected. You get enough bandwidth from audio for such sharp edges! I would have guessed that audio dac output filters would mess it up more

    ut3uswU This user is from outside of this forum
    ut3uswU This user is from outside of this forum
    ut3usw
    wrote last edited by
    #5

    @Quantensalat Actually, the DAC filters help here! Since I'm drawing continuous paths instead of raster pixels, the reconstruction filter smooths the discrete samples into nice clean lines. Plus, running at 96kHz gives enough bandwidth for sharpness

    1 Reply Last reply
    0
    • ut3uswU ut3usw

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      poleguy looking for lost toolsP This user is from outside of this forum
      poleguy looking for lost toolsP This user is from outside of this forum
      poleguy looking for lost tools
      wrote last edited by
      #6

      @ut3usw that's fun. Are you controlling/calculating this in real time?

      ut3uswU 1 Reply Last reply
      0
      • poleguy looking for lost toolsP poleguy looking for lost tools

        @ut3usw that's fun. Are you controlling/calculating this in real time?

        ut3uswU This user is from outside of this forum
        ut3uswU This user is from outside of this forum
        ut3usw
        wrote last edited by
        #7

        @poleguy yes, ty! In real time wasd control.
        On video below it’s how I see it on pc screen (with actual audio).

        Jernej Simončič �J AlgoCompSynth by znmeb 🇺🇦A surdfishS jbaggsJ iamsI 6 Replies Last reply
        0
        • ut3uswU ut3usw

          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

          Pure vector output, 1D occlusion culling, no rasterization tricks.

          Running on a MOTU M4.

          Comfortably NumbN This user is from outside of this forum
          Comfortably NumbN This user is from outside of this forum
          Comfortably Numb
          wrote last edited by
          #8

          @ut3usw damn, that is super cool!

          1 Reply Last reply
          0
          • ut3uswU ut3usw

            @poleguy yes, ty! In real time wasd control.
            On video below it’s how I see it on pc screen (with actual audio).

            Jernej Simončič �J This user is from outside of this forum
            Jernej Simončič �J This user is from outside of this forum
            Jernej Simončič �
            wrote last edited by
            #9

            @ut3usw @poleguy Now you just need a laser projector!

            1 Reply Last reply
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            • ut3uswU ut3usw

              @poleguy yes, ty! In real time wasd control.
              On video below it’s how I see it on pc screen (with actual audio).

              AlgoCompSynth by znmeb 🇺🇦A This user is from outside of this forum
              AlgoCompSynth by znmeb 🇺🇦A This user is from outside of this forum
              AlgoCompSynth by znmeb 🇺🇦
              wrote last edited by
              #10

              @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

              ut3uswU 1 Reply Last reply
              0
              • ut3uswU ut3usw

                @poleguy yes, ty! In real time wasd control.
                On video below it’s how I see it on pc screen (with actual audio).

                surdfishS This user is from outside of this forum
                surdfishS This user is from outside of this forum
                surdfish
                wrote last edited by
                #11

                @ut3usw @poleguy so cool--thank you for sharing!

                1 Reply Last reply
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                • ut3uswU ut3usw

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  manic pixie donkey kongA This user is from outside of this forum
                  manic pixie donkey kongA This user is from outside of this forum
                  manic pixie donkey kong
                  wrote last edited by
                  #12

                  @ut3usw so... doom next?

                  ut3uswU 1 Reply Last reply
                  0
                  • manic pixie donkey kongA manic pixie donkey kong

                    @ut3usw so... doom next?

                    ut3uswU This user is from outside of this forum
                    ut3uswU This user is from outside of this forum
                    ut3usw
                    wrote last edited by
                    #13

                    @Aleums it’s doom! E1M1 😅

                    manic pixie donkey kongA 1 Reply Last reply
                    0
                    • ut3uswU ut3usw

                      @Aleums it’s doom! E1M1 😅

                      manic pixie donkey kongA This user is from outside of this forum
                      manic pixie donkey kongA This user is from outside of this forum
                      manic pixie donkey kong
                      wrote last edited by
                      #14

                      @ut3usw haha nice! I didn't recognize it. Sweet project!

                      1 Reply Last reply
                      0
                      • ut3uswU ut3usw

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        Extra_Special_CarbonE This user is from outside of this forum
                        Extra_Special_CarbonE This user is from outside of this forum
                        Extra_Special_Carbon
                        wrote last edited by
                        #15

                        @ut3usw Looks like the game Wizardry.

                        1 Reply Last reply
                        0
                        • ut3uswU ut3usw

                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                          Running on a MOTU M4.

                          pancakes🔜BedS This user is from outside of this forum
                          pancakes🔜BedS This user is from outside of this forum
                          pancakes🔜Bed
                          wrote last edited by
                          #16

                          @ut3usw I didnt even have to read the text to know what this was

                          1 Reply Last reply
                          0
                          • ut3uswU ut3usw

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            Mia on the 8sM This user is from outside of this forum
                            Mia on the 8sM This user is from outside of this forum
                            Mia on the 8s
                            wrote last edited by
                            #17

                            @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

                            1 Reply Last reply
                            0
                            • AlgoCompSynth by znmeb 🇺🇦A AlgoCompSynth by znmeb 🇺🇦

                              @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

                              ut3uswU This user is from outside of this forum
                              ut3uswU This user is from outside of this forum
                              ut3usw
                              wrote last edited by
                              #18

                              @AlgoCompSynth @poleguy

                              https://www.youtube.com/watch?v=er8CoAAmv2A

                              1 Reply Last reply
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                              • ut3uswU ut3usw

                                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                Pure vector output, 1D occlusion culling, no rasterization tricks.

                                Running on a MOTU M4.

                                Computeum VilshofenC This user is from outside of this forum
                                Computeum VilshofenC This user is from outside of this forum
                                Computeum Vilshofen
                                wrote last edited by
                                #19

                                @ut3usw What a beautiful classic Siemens.

                                They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                                ut3uswU LaberpferdL 2 Replies Last reply
                                0
                                • Computeum VilshofenC Computeum Vilshofen

                                  @ut3usw What a beautiful classic Siemens.

                                  They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                                  ut3uswU This user is from outside of this forum
                                  ut3uswU This user is from outside of this forum
                                  ut3usw
                                  wrote last edited by
                                  #20

                                  @Computeum YES! This is a gift from my wife %)

                                  1 Reply Last reply
                                  0
                                  • ut3uswU ut3usw

                                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                                    Running on a MOTU M4.

                                    Steffen UhligS This user is from outside of this forum
                                    Steffen UhligS This user is from outside of this forum
                                    Steffen Uhlig
                                    wrote last edited by
                                    #21

                                    @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                                    ut3uswU 1 Reply Last reply
                                    0
                                    • ut3uswU ut3usw

                                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                                      Running on a MOTU M4.

                                      Caleb Hearth :d6:C This user is from outside of this forum
                                      Caleb Hearth :d6:C This user is from outside of this forum
                                      Caleb Hearth :d6:
                                      wrote last edited by
                                      #22

                                      @ut3usw @gedeonm This doesn’t seem to be DOOM?

                                      ut3uswU 1 Reply Last reply
                                      0
                                      • Steffen UhligS Steffen Uhlig

                                        @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                                        ut3uswU This user is from outside of this forum
                                        ut3uswU This user is from outside of this forum
                                        ut3usw
                                        wrote last edited by
                                        #23

                                        @steffen actually this is E1M1 from original doom1.wad!

                                        1 Reply Last reply
                                        0
                                        • Caleb Hearth :d6:C Caleb Hearth :d6:

                                          @ut3usw @gedeonm This doesn’t seem to be DOOM?

                                          ut3uswU This user is from outside of this forum
                                          ut3uswU This user is from outside of this forum
                                          ut3usw
                                          wrote last edited by
                                          #24

                                          @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                                          Caleb Hearth :d6:C 1 Reply Last reply
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